static const DWORD vs_depth_bias_behaviour_code_dxbc[] =
{
    0x43425844, 0xc1a96b72, 0x7648bdc8, 0x125fcc4f, 0x939c2d5f, 0x00000001, 0x000001c4, 0x00000003,
    0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
    0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x45545245, 0x00444958,
    0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
    0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x58454853, 0x00000128, 0x00010050,
    0x0000004a, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2,
    0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001,
    0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001,
    0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032,
    0x00000000, 0x00100086, 0x00000000, 0x0a00000f, 0x00100042, 0x00000000, 0x00100046, 0x00000000,
    0x00004002, 0x3e19999a, 0x3e800000, 0x00000000, 0x00000000, 0x0f000032, 0x00102032, 0x00000000,
    0x00100046, 0x00000000, 0x00004002, 0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002,
    0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x07000000, 0x00102042, 0x00000000, 0x0010002a,
    0x00000000, 0x00004001, 0x3f000000, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000,
    0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE vs_depth_bias_behaviour_dxbc = { vs_depth_bias_behaviour_code_dxbc, sizeof(vs_depth_bias_behaviour_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
